We put the FLY in AI.
Realistic ATC for Microsoft Flight Simulator
News
December 21th, 2024 - We have announced an exciting new addition coming to BeyondATC - an LLM. Additional information can be found here.
December 11th, 2024 - Traffic has been released for all users of BeyondATC. A full list of features can be found here.
September 6th, 2024 - Our full Traffic Suite has been released in ALPHA for customers with the Supporter's edition of the program!
September 6th, 2024 - VR Toolbar has been released for BATC!
May 4th, 2024 - BeyondATC is now available! Download it HERE!
March 5th, 2024 - Pricing for BeyondATC has been updated! Check it out here.
Media
Planned Features
BeyondATC brings a modern ATC experience to Microsoft Flight Simulator by utilizing the very latest in AI technology.
Ultra-Realistic AI Voices
350+ voices with regional accents from almost every country
IFR and VFR
Support for any way you fly
FAA and ICAO Phraseology
Realistic phraseology created with real air traffic controllers from around the world
Full Simbrief Integration
Simbrief support out of the box
AI Traffic Control
BeyondATC will control you and all the traffic in the sky!
Customizable User Data
Add airline gates, SOPs, runway selections much more with community-sourced data
AVAILABLE NOW!
Early Access
BeyondATC has always and will always be a program made by simmers for simmers. Because of this, we want your help in building this program and will be launching BeyondATC into Early Access! We feel it's important to include the community in our development to help guide the direction of the program and ensure the most requested features are included.
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This means if you purchase BeyondATC, you are getting a program still under development. This program will include bugs and strange behavior. Please make sure you understand this before making your purchase decision.
What is Early Access?
Early Access is way for you to purchase and use the program before it is complete. This approach enables users to participate in the final development stages by providing feedback, reporting bugs, and suggesting improvements. In return, users get a chance to explore new features ahead of the final release.
How long will BeyondATC be in Early Access?
Most likely for one to two years.
What features are available in the release of Early Access?
Full IFR for Jetliners and GA most everywhere in the world
250+ Premium and Basic Voices with accents from around the globe
Voice, Button or Co-Pilot Communication with ATC
Highly Realistic FAA and ICAO phraseology
Dynamic Runway/SID/STAR selection based on winds
Pireps, Direct-Tos, Altitude Changes and more
Full Simbrief Integration
ILS Approaches, Visual Approaches based on weather, Vectors and more
Ever-expanding list of custom user data for Airport Specific SOPs
Full Traffic Injection (BETA)
VR Toolbar
What features are still in development?
VFR Flights
Emergency Procedures
Oceanic Procedures
Have something you'd like to see in BeyondATC not listed here?
Traffic
Over the past year we've been building a custom traffic injector for BeyondATC. This traffic injector is not like any other as it does not simply hand off control to MSFS as the majority of traffic injectors do, resulting in the unrealistic (and often hilarious) movements in FS such as spinning in circles or taking off head on with another plane. Instead we built the entire traffic simulation inside BATC's 3D engine, very similar to a "headless" video game running in parallel along side the simulator and shuttle the results of our simulation back into MSFS. For every frame of the simulation, we calculate an aircraft's bank, pitch, roll, altitude, speed, communication actions, flap setting, engine rotation speed and everything in between.​ This decoupling of traffic from BATC to MSFS means we maintain complete control over the skies and can have our traffic make intelligent decisions with a very high degree of situational awareness! Check out traffic's features below:
Traffic Features
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A custom built injector just for BeyondATC using a comprehensive 3D simulation of every plane's logic and movement.
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Flight ops from all over the world, boasting over 1 million+ flights from every part of the globe.
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​ Gate-accurate airlines for every airport.
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Airframe performance calculations, meaning each airframe type will takeoff, land, bank, and pitch according to its performance characteristics.
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Full integration of traffic into the ATC system. All aircraft and ATC will call in and make requests for every stage of flight, accurate to its real world flight plan using the same system as the player.
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Aircraft agnostic preferencing - BeyondATC doesn't know the difference between the player's aircraft and traffic meaning it will handle and prioritize your plane in the same way it does traffic making for a very realistic simulation of action priority.
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Taxi logic which will reserve paths along the airport and give way to passing aircraft, resulting in many fewer "standoff situations" than default traffic where aircraft will end up facing each other along a taxiway, unable to move.
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Runway logic and simulation, aircraft are told to line up, hold short, cross runways (with a higher priority the longer they are waiting) and are given clearance according to a deep runway logic simulation. Runway simulation accounts for wake turbulence according to airframe, waiting for vortices to clear before releasing an aircraft for takeoff. An aircraft will be warned of wake turbulence if the preceding aircraft is of a larger airframe than its own.
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"Bird's Eye Airport Logic" where each controller of an airport has situational awareness of what's happening in other sectors of the airport, coordinating their actions according to others situations.
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Full traffic representation for all stages of flight; clearance, pushback, taxi, takeoff, departure, center, approach, landing, taxi in, shut down.
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Traffic go arounds; traffic will be told to go around if the landing runway is occupied or unsafe. The traffic then flies the full vectored circuit back to the IAF where it will attempt another landing. The player will also be told to go around if traffic is on the runway or the runway deemed unsafe.
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Multi-Frequency airport comms; airports are broken up into multiple comm frequencies as determined by custom ops data. This keeps comms clear and contextual to which runway the comm is assigned. (Data for this feature is continuing to be expanded. Currently we have data for about 525 airports).
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Airplane sequencing, aircraft will be sequenced in to maintain a distance between them according to their speed and airframe. The player is included in these calculations.
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Pushback tugs, tugs will pushback the aircraft from the gate.
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Custom takeoff and landing animations, these animations are custom built per airframe. Aircraft will flare on landing, deploy spoilers after touchdown, and pitch up before lifting off on takeoff. We believe no other traffic injector, including the MS default injector matches the quality and breadth of these animations.
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Full integration of traffic into the local BeyondATC airport map, and a wider view enroute traffic map which can be downloaded here.
Large Language Model
We are thrilled to announce the integration of a Large Language Model (LLM) into BeyondATC! This groundbreaking update represents a significant leap forward in our mission to provide the most immersive and realistic air traffic control experience for flight simulation.
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This update will be available in the experimental branch for supporter users starting in early January 2025. After thorough testing, it will roll out to the main branch for all users at no additional cost. This LLM integration also paves the way for future features, including VFR functionality — a highly anticipated addition to our roadmap.
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From the very beginning, we envisioned BeyondATC as a fully AI-powered tool. While earlier versions relied on carefully structured systems to ensure accuracy and functionality, the rapid advancement of AI technology has made it possible to reintroduce LLMs into the core of BeyondATC. Here's why now is the perfect time:
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Improved structure
We have built a robust framework that gives the LLM a comprehensive understanding of the simulated flight environment. This framework ensures that every response aligns with the rules and logic of ATC operations. By maintaining strict "rails", the LLM avoids hallucinating instructions or responding inaccurately.
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Reduced costs
Our proprietary, homegrown LLM is specifically designed for BeyondATC’s unique requirements. By running directly a distributed model instead of relying on expensive server infrastructure, we have significantly reduced operational costs. This enables us to offer this update as a free enhancement to all users.
Video Explanation
Key Features
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Context-aware responses: The LLM processes situational data directly from BeyondATC’s 3D engine, ensuring it understands and reacts appropriately to the current environment.
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Flexible communication options: Users can interact via voice, text, or a mix of both. An on-screen keyboard is now available for those who prefer typing.
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Enhanced realism: The LLM’s responses are informed by the same rigorous structure that governs BeyondATC. The LLM is not involved in any decision making, it is primarily used for its speaking versatility. You will now be able to receive a response to any questions you ask and that is not falling into the flow of what it has been implemented.
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No additional costs: This update will be included with your existing purchase of BeyondATC. There are no ongoing subscription fees. It will be first released to the experimental branch for our Supporters' users, but will be rolled out to everybody once it is stable, at no extra cost.
Additional Information
A full breakdown of features and an FAQ can be found on our Wiki here.
General FAQs
How much does BeyondATC cost?
Pricing information for BeyondATC is available here.
Does BeyondATC require an active internet connection?
Yes, our voices use cloud-based technology and require an active connection to work.
I'm new to Flight Sim, is BeyondATC for me?
We're aiming to make BeyondATC accessible to seasoned pilots and newcomers alike.
Which simulators is BeyondATC be available for?
Microsoft Flight Simulator 2020 and 2024